The dashboard did not yet feel like the other redesigned screens: the information was there, but the next decision was easy to lose in the stack.

What changes on the web

The next session that is actually scheduled now opens the page. Date, distance, method, surface, zone, speed, team and season progress live in one action hero.

A rail stays visible on the right while you read. It separates items that require a gesture — alerts, team state, tasks and first steps — from the context you came to inspect. Season and weather remain above the Pack without pushing the action below the first screen.

What changes on mobile

The phone does not copy the desktop’s two columns. Kennel remains the pack’s screen: dogs that need attention and calm dogs come first. Today’s run, tasks and season context follow in a vertical reading order.

The season goal and logged kilometres now share one card, avoiding two competing hero blocks for information that mainly provides context.

What the dashboard does not do

MushMate does not invent a time, route, forecast or session to fill the hero. If the current week has no upcoming session, the screen says so.

This redesign changes no training calculation, role, data or offline synchronisation rule. It only changes the order in which the dashboard answers two questions: what am I doing next? and what needs my attention?