What you will do
Bring your dogs into MushMate — one by one, or the whole pack at once — and, the day a dog leaves, remove it without losing its history.
What you need
- A kennel. See Creating your account and your kennel.
- For each dog: its name is enough. The birth date, baseline weight, sex, type and size feed the load model; the precise breed, coat, microchip and history can be added later.
- The owner role for the import of a pack from a file.
Step by step
Adding a dog
- Open Kennel › Dogs and click "Add a dog".
- Fill in the form: name, birth date, baseline weight (kg), sex, type (Sprint, Distance or Mixed), size. A "Spayed" (or "Neutered") box follows the sex you picked.
- "More options" folds away the rest: precise breed, coat, completed ultra seasons, injury or drop history, "guest dog, loaned here by another kennel", electronic microchip and its location.
- "Save". The dog appears on its card in Dogs: photo, age, breed, groups and the state of the day.
Importing the whole pack
- In Dogs, open the "Import" menu: it offers "Import a roster", "Import health record" and "Import a result".
- "Import a roster" (owner) reads a CSV or Excel file and creates several dogs at once, with a preview and duplicate detection before you confirm.
- "Import health record" reads an existing record — photo, PDF or CSV: vaccines, treatments, visits, injuries, weighings, body condition — to create a new dog or complete a dog already in the pack.
Removing a dog
- Open the dog's sheet. If the dog has no recorded data yet, a simple deletion is possible.
- Otherwise, the deletion is refused and the screen says how many history items stand in the way. Choose "Remove from the team…": retired, deceased, sold, given or rehomed. The dog is archived with its whole history.
- "Reactivate" brings it back into the pack whenever you want.
What you should see
- One card per dog in Dogs, and the count ("1 dog · load and state of the day").
- Separate lists at the bottom of the page: "Loaned-out dogs" and "Former dogs" (retired, deceased, sold, given or rehomed, with their departure date).
- After an import, the preview lists what will be created and what already exists, before you confirm.
What others see
- The members of your kennel see the dogs according to their role. Nobody outside the kennel: a dog's sheet is private.
- A dog that left keeps its history at your place; if it leaves with its logbook to another MushMate, see Handing over the logbook.
What it does not do
- No data is compulsory to save a dog: a name is enough, the rest gets completed.
- An import doesn't guess: it shows a preview, you confirm; nothing is created before.
- Permanent deletion exists ("Force permanent deletion") but erases the dog and its history: prefer "Remove from the team…" unless it was a data-entry mistake.
- A roster import isn't open to every role: it is reserved to the owner.
If something goes wrong
- The deletion is refused: the dog already has sessions, a goal or care, and the screen says how many history items stand in the way; use "Remove from the team…".
- A duplicate: the import preview flags it before you confirm; to complete a dog already present rather than create a second one, go through "Import health record".
- You got the sex wrong: changing a dog's biological sex asks for an explicit confirmation, distinct from its neutering status.
- A dog from another kennel (loaned here): tick "guest dog" in "More options".
Going further
- Creating a goal: harness these dogs to a season.
- Your dogs: the complete reference (states of the day, filters, load and summary views).